Bellevue, Washington, United States
3K followers 500+ connections

Join to view profile

About

I build the platforms, storefronts and partnerships that help games find players. Over 15…

Activity

3K followers

See all activities

Experience & Education

  • XBOX

View Kevin’s full experience

See their title, tenure and more.

or

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Patents

  • System and Method for Determining Monetization Efficiency for Mobile Applications from Publicly Available Information

    US 13/883949

    A system for estimating how efficiently a mobile app or game monetizes, using only publicly available information rather than the developer's private data. US patent application filed in 2013.

Projects

  • GameTagger: AI Visual Game Tagger

    -

    An AI system that "watches" a game (its store page, screenshots and trailer frames) and tags what the game actually is: genre, art style, gameplay mechanics and more. Built to improve game discovery and recommendations.

    Claude describes only what it can see in each image and clip. A decision model then judges each of 189 tags one at a time, using only the evidence allowed for that tag, without ever being told the game's name, and can answer "not enough evidence" instead of…

    An AI system that "watches" a game (its store page, screenshots and trailer frames) and tags what the game actually is: genre, art style, gameplay mechanics and more. Built to improve game discovery and recommendations.

    Claude describes only what it can see in each image and clip. A decision model then judges each of 189 tags one at a time, using only the evidence allowed for that tag, without ever being told the game's name, and can answer "not enough evidence" instead of guessing.

    On the top 100 PC and mobile games (Steam most-played and Google Play top-grossing), checked against the tags Steam players vote on:
    - 35 tags per game on average vs 17 for a single-prompt approach, each traceable to its evidence
    - Found 77% of player-voted tags vs 45%
    - Contradicted a player tag under 1% of the time vs about 6%
    - An early test brought the cost under 4 cents per game

    Solo project, live at genometagger.vercel.app

  • Streamer-Genre Intelligence Dashboard

    -

    A creator-intelligence platform that maps mid-tier streamers (about 500 to 5,000 concurrent viewers) across Twitch, Kick and YouTube to genre and title signals, so game launch teams can target creator outreach for first- and third-party launches.

    Built hands-on: platform APIs, data pipelines, a subscriber-based viewer estimator, and genre mapping to a custom game taxonomy.

  • Xbox Mobile Store

    -

    Cross-divisional strategy and platform for an Xbox mobile app store, aligned across 7+ Microsoft organizations. I authored the canonical product specs, back-end platform systems, and regulatory and risk product strategy that first- and third-party studios use to reach players.

    - Delivered a fully functional store prototype in 9 months, with a player social graph, friend presence, player-to-player messaging, and reward-based game invitations that turn social activity into viral…

    Cross-divisional strategy and platform for an Xbox mobile app store, aligned across 7+ Microsoft organizations. I authored the canonical product specs, back-end platform systems, and regulatory and risk product strategy that first- and third-party studios use to reach players.

    - Delivered a fully functional store prototype in 9 months, with a player social graph, friend presence, player-to-player messaging, and reward-based game invitations that turn social activity into viral acquisition
    - Recruited the third-party launch catalog: pitched 20 of the largest mobile gaming companies and secured commitments from 40+ Top Grossing titles for the pilot
    - Took part in platform distribution and partnership negotiations with Discord, Samsung and T-Mobile
    - Built a quality threshold on engagement and retention metrics that removed about 95% of "AI slop" titles within two days

Honors & Awards

  • Speaker, Google Playtime (2023 and 2024)

    Google Play

    Spoke at Google Playtime, Google Play's annual event for game and app developers, in 2023 and 2024 on what separates hit mobile game launches from the rest. The 2024 talk, "Deconstructing successful Google Play game launches," was filmed at Playtime EMEA in Milan and is on the Android Developers YouTube channel.

  • Speaker, Game Developers Conference (GDC) 2018 Mobile Summit

    Game Developers Conference (GDC)

    Co-presented "Mobile Game Launch Best Practices: From Soft Launch to Working with the Platforms" with Lucas Gonzalez (Zeptolab) at the GDC 2018 Mobile Summit. The session covered how to launch a mobile game worldwide: soft launches, launch timing, platform submission, and working with Apple and Google. Free to watch on GDC Vault.

  • #1 in Xbox PM Org for "Redesigning Workflows with AI"

    Microsoft (Xbox)

    Ranked #1 in the Xbox PM organization on the "redesigning workflows with AI" signal, after building the Xbox Consumer PM AI Harness (20+ production AI skills and agents) and taking PM AI adoption from 12% to 92% in five months.

Recommendations received

8 people have recommended Kevin

Join now to view

View Kevin’s full profile

  • See who you know in common
  • Get introduced
  • Contact Kevin directly
Join to view full profile

Other similar profiles

Explore top content on LinkedIn

Find curated posts and insights for relevant topics all in one place.

View top content

Add new skills with these courses