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Pull requests: godotengine/godot
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Fix issues with callable parameters ending with a match branch
bug
topic:gdscript
#122043
opened Aug 3, 2026 by
adamscott
Member
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Add halfway-point test for Math::snapped with negative step
#122040
opened Aug 2, 2026 by
NhatMinh2225
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Change all instances of
TileMap to TileMapLayer in the class reference
#122038
opened Aug 2, 2026 by
Synzorasize
Contributor
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Improve VehicleBody3d and VehicleWheels3d defaults
#122036
opened Aug 2, 2026 by
Leonardo-Ma
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[Android] Fix error spam on right-clicking file system dock.
bug
platform:android
topic:editor
#122034
opened Aug 2, 2026 by
bruvzg
Member
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Don't do code completion in shader comments
#122033
opened Aug 2, 2026 by
TheDying0fLight
Contributor
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Fixed debugger server error disappeared in editor’s output.
#122027
opened Aug 2, 2026 by
saierXP
Contributor
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Fix decreasing
ReflectionProbe's intensity property below 1.0 not reducing the strength of its ambient light condition in Forward+/Mobile
#122021
opened Aug 2, 2026 by
Shakai-Dev
Contributor
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Fix out of bounds errors when reloading edited scene
#122018
opened Aug 1, 2026 by
Prawnya
Contributor
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Make
PatternNode::has_bind const
enhancement
topic:gdscript
#122017
opened Aug 1, 2026 by
mattigu
Contributor
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Shader baker: use the target driver for the RENDER_DRIVER_ define
#122015
opened Aug 1, 2026 by
hortopan
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Cache arraymesh_faces generation and limit editor gizmo instance creation
#122013
opened Aug 1, 2026 by
Rhombert
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Remove unnecessary include in gdscript_function.h
#122012
opened Aug 1, 2026 by
mattigu
Contributor
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Add support for one way collision shapes, with rays
#122011
opened Aug 1, 2026 by
JHDev2006
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Fix replication profiling for OnChange synchronization
#122010
opened Aug 1, 2026 by
Radule614
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Update particles before retrieving their instance buffer uniform set
#122006
opened Aug 1, 2026 by
AxelStrem
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[TextEdit] Separate clear() and menu "Clear" undo behavior
#122003
opened Aug 1, 2026 by
Anyone4551
Contributor
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