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Pull requests list

Mutate Event/Hook
#25275 opened Aug 3, 2026 by Diddykonga Contributor Draft
Use DFG LUT for deferred rendering A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25274 opened Aug 3, 2026 by JMS55 Contributor Loading…
Use None instead of Confined fallback for CursorGrabMode A-Editor Graphical tools to make Bevy games C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25273 opened Aug 2, 2026 by piedoom Loading… 0.19.1
Add missing safety requirement
#25272 opened Aug 2, 2026 by yilin0518 Contributor Loading…
Add explicit transfer safety requirement
#25271 opened Aug 2, 2026 by yilin0518 Contributor Loading…
Add missing safety requirement C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25269 opened Aug 2, 2026 by yilin0518 Contributor Loading…
Implement: Modulus support for FeathersNumberInput A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25265 opened Aug 2, 2026 by Tatsuya0330 Contributor Loading…
Implement parallel contiguous iteration. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25264 opened Aug 2, 2026 by pcwalton Contributor Draft
Support IrradianceVolume on web
#25263 opened Aug 2, 2026 by beicause Member Loading…
Fix binding_arrays_are_usable check A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25261 opened Aug 2, 2026 by beicause Member Loading… 0.19.1
Fix mesh re-allocation logic A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25259 opened Aug 2, 2026 by JMS55 Contributor Loading… 0.19.1
Make post_process_write() take a mutable reference, fixing ordering footgun A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done to verify an issue or fix X-Contentious There are nontrivial implications that should be thought through
#25258 opened Aug 2, 2026 by coreh Contributor Loading…
Properly layer emission under clearcoat A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25256 opened Aug 2, 2026 by JMS55 Contributor Loading… 0.19.1
Fix 2D flicker by always dequeueing retained phase items (#25163) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25253 opened Aug 1, 2026 by morr Loading… 0.19.1
Fix shader out of bounds accesses A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25252 opened Aug 1, 2026 by JMS55 Contributor Loading… 0.19.1
Usage Example: Use ui_widgets to power a Character Creation Screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25249 opened Aug 1, 2026 by kfc35 Contributor Loading…
Make major line interval configurable in InfiniteGrid A-Editor Graphical tools to make Bevy games C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25247 opened Aug 1, 2026 by malfuu Contributor Loading…
Fix invalid sparse buffer update pipeline queued on WebGL2 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25245 opened Aug 1, 2026 by beicause Member Loading… 0.19.1
Solari: Improve CPU performance A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25244 opened Aug 1, 2026 by JMS55 Contributor Loading…
System Set Stepping A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25239 opened Jul 31, 2026 by Trashtalk217 Contributor Loading…
Feathers HardLimit and SoftLimit now accept a RangeInclusive A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25237 opened Jul 31, 2026 by kfc35 Contributor Loading…
Don't panic in bevy_gilrs when a rumble request names a non-gilrs gamepad A-Input Player input via keyboard, mouse, gamepad, and more D-Trivial Nice and easy! A great choice to get started with Bevy P-Crash A sudden unexpected crash
#25235 opened Jul 31, 2026 by radical-beard Loading…
Add try_interpolate_stable_assign and try_smooth_nudge to TryStableInterpolate A-Math Fundamental domain-agnostic mathematical operations D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25234 opened Jul 31, 2026 by beicause Member Loading…
ProTip! Adding no:label will show everything without a label.