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Pull requests: bevyengine/bevy
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Use DFG LUT for deferred rendering
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25274
opened Aug 3, 2026 by
JMS55
Contributor
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Use Graphical tools to make Bevy games
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
None instead of Confined fallback for CursorGrabMode
A-Editor
Add explicit transfer safety requirement
#25271
opened Aug 2, 2026 by
yilin0518
Contributor
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Add missing safety requirement
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25269
opened Aug 2, 2026 by
yilin0518
Contributor
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Fix #C-16: insert_by_ids accepts a documented-compliant short iterator
#25266
opened Aug 2, 2026 by
kiana1kaslana
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Implement: Modulus support for FeathersNumberInput
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25265
opened Aug 2, 2026 by
Tatsuya0330
Contributor
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Implement parallel contiguous iteration.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
binding_arrays_are_usable check
A-Rendering
Fix mesh re-allocation logic
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Make Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done to verify an issue or fix
X-Contentious
There are nontrivial implications that should be thought through
post_process_write() take a mutable reference, fixing ordering footgun
A-Rendering
#25258
opened Aug 2, 2026 by
coreh
Contributor
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Properly layer emission under clearcoat
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix 2D flicker by always dequeueing retained phase items (#25163)
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix shader out of bounds accesses
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Usage Example: Use Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ui_widgets to power a Character Creation Screen
A-UI
#25249
opened Aug 1, 2026 by
kfc35
Contributor
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Fix use-after-free in single-threaded TaskPool::scope during unwinding
#25248
opened Aug 1, 2026 by
kiana1kaslana
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Make major line interval configurable in Graphical tools to make Bevy games
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
InfiniteGrid
A-Editor
#25247
opened Aug 1, 2026 by
malfuu
Contributor
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Fix invalid sparse buffer update pipeline queued on WebGL2
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Improve CPU performance
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25244
opened Aug 1, 2026 by
JMS55
Contributor
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System Set Stepping
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25239
opened Jul 31, 2026 by
Trashtalk217
Contributor
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Feathers Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
HardLimit and SoftLimit now accept a RangeInclusive
A-UI
#25237
opened Jul 31, 2026 by
kfc35
Contributor
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Don't panic in bevy_gilrs when a rumble request names a non-gilrs gamepad
A-Input
Player input via keyboard, mouse, gamepad, and more
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Crash
A sudden unexpected crash
#25235
opened Jul 31, 2026 by
radical-beard
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Add Fundamental domain-agnostic mathematical operations
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
try_interpolate_stable_assign and try_smooth_nudge to TryStableInterpolate
A-Math
#25234
opened Jul 31, 2026 by
beicause
Member
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